9/3/2023 0 Comments Irrlicht engine opengl es 2.0![]() Pathfinding.Draw(driver, pathfindingTexture) Pathfinding.SetCell(pathfinding.Width - 5, pathfinding.Height - 5, ) ĭriver.BeginScene(ClearBufferFlag.Color) Pathfinding = new Pathfinding(64, 48, cellSize, 0, 0) Texture pathfindingTexture = driver.GetTexture("././media/pathfinding.png") GUIFont font = ("././media/fontlucida.png") Ĭolor fontNormalColor = Color.SolidWhite Ĭolor fontActionColor = Color.SolidYellow Device = IrrlichtDevice.CreateDevice(DriverType.Direct3D9, new Dimension2Di(1280, 768)) // minimum: 1024 (which is 16圆4) x 768 (which is 16x48)ĭevice.SetWindowCaption("Pathfinding - Irrlicht Engine") ĭevice.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent)
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